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sc — Property, class com.desuade.utils.SWCFile
This is an object containing the classes, but by the shorthand name.
scale — Property, class com.desuade.partigen.particles.Particle
This sets/gets both X and Y scales at once.
sequence — Property, class com.desuade.motion.controllers.MotionController
The internal sequence created from the keyframes.
Sequence — Dynamic Class, package com.desuade.motion.sequences
A Sequence is an Array that contains an ordered group of motion objects that get called right after another, in the order given.
Sequence(... rest) — Constructor, class com.desuade.motion.sequences.Sequence
Creates a new Sequence. A sequence is a subclass of Array, so you can manipulate items in a sequence just like an array. Any motion class that broadbasts an MotionEvent.ENDED can be sequenced. By passing an Array into the sequence, all tween objects inside will be grouped together and played at the same time.
SequenceEvent — class, package com.desuade.motion.events
This event is created by the Sequence class in the Motion package.
SequenceEvent(type:String, data:Object, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.desuade.motion.events.SequenceEvent
Creates a new SequenceEvent.
SequenceGroup — Dynamic Class, package com.desuade.motion.sequences
Items in here will be ran at the same time in a Sequence.
SequenceGroup(... rest) — Constructor, class com.desuade.motion.sequences.SequenceGroup
This creates a "group" of motion items that will be started together (parallel), instead of sequentially. This gets automatically created if the Sequence encounters an Array.
serve(o:Object) — method, class com.desuade.motion.sequences.SequenceGroup
This tells the SequenceGroup that one of the items ended.
setClass(particleClass:Class) — method, class com.desuade.partigen.pools.BasicPool
This sets the particleClass to the new class and deals with reseting the internal pool.
setClass(particleClass:Class) — method, class com.desuade.partigen.pools.Pool
This sets the particleClass to the new class and deals with reseting the internal pool.
setKeyframes(keyframe:String, properties:Object) — method, class com.desuade.motion.controllers.MultiController
This lets you configure a specific keyframe for each controller at once.
setname — Property, class com.desuade.debugging.CodeSet
The name of the code set.
setRenderer(renderer:com.desuade.partigen.renderers:Renderer) — method, class com.desuade.partigen.renderers.BitmapCanvas
This sets the renderer to be used.
setSingleTween(begin:any, beginSpread:any, end:any, endSpread:any, ease:any, extras:Object) — method, class com.desuade.motion.controllers.MotionController
This easily sets the 'begin' and 'end' keyframes of the controller to create a standard "one-shot" tween.
setSingleTween(begin:any, beginSpread:any, end:any, endSpread:any, ease:any, extras:Object) — method, class com.desuade.partigen.controllers.ParticleTweenController
This easily sets the 'begin' and 'end' keyframes of the controller to create a standard "one-shot" tween.
setStartValue(keyframe:String) — method, class com.desuade.motion.controllers.MotionController
This sets the initial start value of the target.
shared — Property, class com.desuade.partigen.libraries.PELFile
If the loaded SWC files should share their Classes or keep them in their own ApplicationDomain
shared — Property, class com.desuade.utils.SWCFile
If the loaded SWC files should share their Classes or keep them in their own ApplicationDomain
ShortcutManager — class, package com.desuade.utils
Simple management of common key-based shortcuts
ShortcutManager(target:Object) — Constructor, class com.desuade.utils.ShortcutManager
This creates a new Shortcut object that will listen for keys pressed to perform a given method.
showIndicator — Property, class com.desuade.partigen.emitters.IDEEmitter
If the emitter indicator should be shown, marking it's position on the stage.
showIndicator — Property, class com.desuade.partigen.renderers.BitmapCanvas
If the BitmapCanvas indicator should be shown, marking it's position on the stage.
size — Property, class com.desuade.utils.BasicObjectPool
The current size of the pool
spread — Property, class com.desuade.motion.controllers.Keyframe
The spread value for the current keyframe.
squeeze(array:Array, item:Object, length:int) — Static Method , class com.desuade.utils.ArrayHelper
This adds an item to the end of the specified Array and removes the first item only if it's full.
StandardRenderer — class, package com.desuade.partigen.renderers
This uses the standard DisplayList to display particles.
StandardRenderer(target:flash.display:DisplayObjectContainer, order:String) — Constructor, class com.desuade.partigen.renderers.StandardRenderer
Creates a new StandardRenderer.
start(delay:Number, position:Number) — method, class com.desuade.motion.bases.BaseBasic
This starts and creates the primitive.
start() — Static Method , class com.desuade.motion.bases.BaseTicker
Initializes the Ticker.
start(keyframe:String, startTime:Number, rebuild:Boolean) — method, class com.desuade.motion.controllers.MotionController
Starts the controller.
start(keyframe:String, startTime:Number, rebuild:Boolean) — method, class com.desuade.motion.controllers.MultiController
This starts all child MotionControllers at once.
start(keyframe:String, startTime:Number, rebuild:Boolean) — method, class com.desuade.motion.controllers.PhysicsMultiController
This starts all child MotionControllers at once.
start() — method, class com.desuade.motion.sequences.DelayableFunc
Runs the function with a delay (if provided).
start(position:int) — method, class com.desuade.motion.sequences.Sequence
Starts the Seqeuence from the specified position, or the beginning if no position is specified.
start(delay:Number, position:Number) — method, class com.desuade.motion.tweens.Tween
This starts the tween.
start() — method, class com.desuade.partigen.controllers.EmitterController
This starts all the emitter MotionControllers at once.
start(time:Number, runcontrollers:Boolean) — method, class com.desuade.partigen.emitters.BasicEmitter
Starts the emitter.
start(time:Number, startcontrollers:Boolean) — method, class com.desuade.partigen.emitters.Emitter
Starts the emitter.
start() — method, class com.desuade.partigen.renderers.BitmapRenderer
Starts the renderer writing to the BitmapData.
startAtTime(time:Number, rate:Number) — method, class com.desuade.motion.physics.BasicPhysics
This will start the physics as if it's already been running for the given amount of time.
startAtTime(time:Number) — method, class com.desuade.motion.sequences.ClassSequence
This allows you start at any point in time of the sequence ONLY if the motionClass is a form of tween.
startControllers(startTime:Number, rebuild:Boolean) — method, interface com.desuade.partigen.interfaces.IParticle
STARTED — Constant Static Property, class com.desuade.motion.events.ControllerEvent
This event is fired when a controller starts at the 'begin' point.
STARTED — Constant Static Property, class com.desuade.motion.events.MotionEvent
This event gets broadcasted when a MotionObject starts.
STARTED — Constant Static Property, class com.desuade.motion.events.PhysicsEvent
This event is fired when a BasicPhysics object starts.
STARTED — Constant Static Property, class com.desuade.motion.events.SequenceEvent
This event is fired when a sequence starts.
STARTED — Constant Static Property, class com.desuade.motion.events.TweenEvent
This event is fired when a tween starts.
STARTED — Constant Static Property, class com.desuade.partigen.events.RenderEvent
This gets fired when the renderer stops.
startSweeper(interval:int) — method, class com.desuade.partigen.pools.SweepPool
This starts the sweeper to periodically remove objects from the pool.
stop() — method, class com.desuade.motion.bases.BaseBasic
This stops and removes the primitive.
stop() — Static Method , class com.desuade.motion.bases.BaseTicker
De-initializes the Ticker.
stop() — method, class com.desuade.motion.controllers.MotionController
This stops the controller, and all internal tweens associated to it.
stop() — method, class com.desuade.motion.controllers.MultiController
This stops all child MotionControllers at once
stop() — method, class com.desuade.motion.sequences.DelayableFunc
Stops the DelayableFunc only if it's waiting on a delay.
stop() — method, class com.desuade.motion.sequences.Sequence
Stops the Sequence.
stop() — method, class com.desuade.motion.tweens.Tween
This stops the currently playing tween at it's current position.
stop() — method, class com.desuade.partigen.controllers.EmitterController
This stops all the emitter MotionControllers at once.
stop(runcontrollers:Boolean) — method, class com.desuade.partigen.emitters.BasicEmitter
This stops the emitter from emitting particles.
stop(stopcontrollers:Boolean) — method, class com.desuade.partigen.emitters.Emitter
This stops the emitter.
stop() — method, class com.desuade.partigen.renderers.BitmapRenderer
Stops the renderer from writing to the BitmapData.
stopControllers() — method, interface com.desuade.partigen.interfaces.IParticle
STOPPED — Constant Static Property, class com.desuade.partigen.events.RenderEvent
This gets fired when the renderer starts.
stopSweeper() — method, class com.desuade.partigen.pools.SweepPool
This stops the sweeper.
SWCFile — class, package com.desuade.utils
Loads and represents a SWC file in AS3, providing access to it's classes and resources.
SWCFile() — Constructor, class com.desuade.utils.SWCFile
SWCFile is an object that represents information and data from a loaded SWC file.
swcs — Property, class com.desuade.partigen.libraries.PELFile
An Object containing all the loaded SWC objects
sweep(o:Object) — method, class com.desuade.partigen.pools.SweepPool
This deletes the objects that have been marked for removal by the pool all at once.
SweepPool — class, package com.desuade.partigen.pools
This offers basic object storage (without real 'pooling') and removes objects in intervals.
SweepPool(particleClass:Class, interval:int) — Constructor, class com.desuade.partigen.pools.SweepPool
Creates a SweepPool to store particle objects.
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