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Random — class, package com.desuade.utils
The Random class offers an object or a static method to return a random Number between 2 specified values, also allowing for decimal place precision.
Random(min:Number, max:Number, precision:int) — Constructor, class com.desuade.utils.Random
This creates a Random object than can be used over again for creating new random values from the same range.
RandomColor — class, package com.desuade.utils
The RandomColor class offers an object or a static method to return a random color between 2 specified colors.
RandomColor(min:any, max:any) — Constructor, class com.desuade.utils.RandomColor
This creates a RandomColor object than can be used over again for creating new random colors from the same range.
rebuild() — method, class com.desuade.motion.controllers.MotionController
This rebuilds the internal sequence.
removeAllParticles() — method, class com.desuade.partigen.renderers.PixelRenderer
This removes all current particles from the renderer.
removeAllParticles() — method, class com.desuade.partigen.renderers.StandardRenderer
This removes all current particles from the renderer.
removeDuplicates(array:Array, duplicates:Boolean) — Static Method , class com.desuade.utils.ArrayHelper
This returns an Array that's cleaned of duplicates from the given Array.
removeGroup() — method, interface com.desuade.partigen.interfaces.IBasicParticle
removeItem(id:int) — Static Method , class com.desuade.motion.bases.BaseTicker
Removes the item for the ticker.
removeLife() — method, interface com.desuade.partigen.interfaces.IBasicParticle
removeParticle(particle:any) — method, class com.desuade.partigen.pools.BasicPool
Removes the specified particle from the Pool. If you're trying to remove a particle through custom code, it is recommended to simply call particle.kill() than to work directly with the pool.
removeParticle(particle:any) — method, class com.desuade.partigen.pools.NullPool
Removes the specified particle from the Pool. If you're trying to remove a particle through custom code, it is recommended to simply call particle.kill() than to work directly with the pool.
removeParticle(particle:any) — method, class com.desuade.partigen.pools.Pool
Removes the specified particle from the Pool. If you're trying to remove a particle through custom code, it is recommended to simply call particle.kill() than to work directly with the pool.
removeParticle(particle:any) — method, class com.desuade.partigen.pools.SweepPool
Removes the specified particle from the Pool. If you're trying to remove a particle through custom code, it is recommended to simply call particle.kill() than to work directly with the pool.
removeParticle(p:com.desuade.partigen.interfaces:IBasicParticle) — method, class com.desuade.partigen.renderers.NullRenderer
This removes a particle from the display.
removeParticle(p:com.desuade.partigen.interfaces:IBasicParticle) — method, class com.desuade.partigen.renderers.PixelRenderer
This removes a particle from the display.
removeParticle(p:com.desuade.partigen.interfaces:IBasicParticle) — method, class com.desuade.partigen.renderers.Renderer
This removes a particle from the display.
removeParticle(p:com.desuade.partigen.interfaces:IBasicParticle) — method, class com.desuade.partigen.renderers.StandardRenderer
This removes a particle from the display.
render(time:int) — method, class com.desuade.motion.bases.BasePrimitive
This renders the primitive.
render(time:int) — method, class com.desuade.motion.tweens.PrimitiveBezierTween
This renders the tween.
render(time:int) — method, class com.desuade.motion.tweens.PrimitiveMultiTween
This renders the tween.
render(time:int) — method, class com.desuade.motion.tweens.PrimitiveTween
This renders the primitive.
renderer — Property, class com.desuade.partigen.emitters.BasicEmitter
The Renderer to use for created particles.
renderer — Property, class com.desuade.partigen.renderers.BitmapCanvas
The renderer used to get the bitmapdata from.
Renderer — Dynamic Class, package com.desuade.partigen.renderers
This controls how the particles are displayed (rendered).
Renderer() — Constructor, class com.desuade.partigen.renderers.Renderer
This creates a new Renderer.
RenderEvent — class, package com.desuade.partigen.events
Events for Renderers.
RenderEvent(type:String, data:Object, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.desuade.partigen.events.RenderEvent
Creates a new ParticleEvent.
renderfunc — Property, class com.desuade.partigen.renderers.BitmapRenderer
What function to run on the bitmap on each render.
require — Property, class com.desuade.partigen.libraries.PELFile
The version of Partigen the library requires
reset() — method, class com.desuade.motion.tweens.MultiTween
Resets the tween back to the beginning.
reset() — method, class com.desuade.motion.tweens.Tween
Resets the tween back to the beginning.
reset() — method, class com.desuade.partigen.emitters.BasicEmitter
This resets the emitter to the defaults and purges the pool
reset() — method, class com.desuade.partigen.emitters.Emitter
This resets the emitter to the defaults and purges the pool
resize(width:int, height:int) — method, class com.desuade.partigen.renderers.BitmapRenderer
This "resizes" the BitmapData for the renderer.
resize(width:int, height:int) — method, class com.desuade.partigen.renderers.PixelRenderer
This "resizes" the BitmapData for the renderer.
RESIZED — Constant Static Property, class com.desuade.partigen.events.RenderEvent
This gets fired everytime a BitmapRenderer gets resized.
returned — Property, class com.desuade.motion.sequences.DelayableFunc
If the function returns a value, it is assigned here.
RGBToHex(r:int, g:int, b:int) — Static Method , class com.desuade.utils.ColorHelper
Takes a red, blue, and green and converts into a uint hex value
run(target:Object, property:String, value:any, duration:Number, ease:any, position:Number, endfunc:Function) — Static Method , class com.desuade.motion.tweens.BasicTween
This let's you run a tween that's unmanaged and bypasses events, using just a callback function on end. The syntax is just a strict function call, so there's no configObject. While there's little speed improvement with this over creating an tween object, it does use about half the memory.
run(target:Object, property:String, value:any, duration:Number, ease:any, position:Number, endfunc:Function) — Static Method , class com.desuade.motion.tweens.Tween
This let's you run a tween that's unmanaged and bypasses events, using just a callback function on end. The syntax is just a strict function call, so there's no configObject. While there's little speed improvement with this over creating an tween object, it does use about half the memory.
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