| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| ease — Property, class com.desuade.motion.controllers.Keyframe |
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The ease to use to tween to this value.
Note: the ease is used for tweens that end with this value, so the ease value on the 'begin' keyframe is irrelevant.
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| ease — Property, class com.desuade.motion.tweens.PrimitiveTween |
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What easing equation to use to tween. |
| easeInBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates tween where target backtracks slightly, then reverses direction and moves to position. |
| easeInBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates easing in tween where target bounces upon entering the animation and then accelarates towards its final position. |
| easeInCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates circular easing in tween where equation for motion is based on the equation for half of a circle, which uses a square root. |
| easeInCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates cubic easing in tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease. |
| easeInElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates elastic easing in tween where equation for motion is based on Hooke's Law of F = -kd. |
| easeInExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates exponential (sharp curve) easing in tween where equation for motion is based on the number 2 raised to a multiple of 10. |
| easeInOutBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates tween where target backtracks slightly, then reverses direction towards final position, overshoots final position, then ultimately reverses direction to reach final position. |
| easeInOutBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates easing in-out tween where target bounces upon entering the animation and then accelarates towards its final position. |
| easeInOutCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates circular easing in-out tween where equation for motion is based on the equation for half of a circle, which uses a square root. |
| easeInOutCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates cubic easing in-out tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease. |
| easeInOutElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates elastic easing in-out tween where equation for motion is based on Hooke's Law of F = -kd. |
| easeInOutExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates exponential (sharp curve) easing in-out tween where equation for motion is based on the number 2 raised to a multiple of 10. |
| easeInOutQuad(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quadratic, or "normal" easing in-out tween (two half tweens fused together) where equation for motion is based on a squared variable. |
| easeInOutQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing in-out tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated. |
| easeInOutQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing in-out tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve. |
| easeInOutSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates sinusoidal easing in-out tween where equation for motion is based on a sine or cosine function. |
| easeInOutStrong(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates a "Strong" tween, easing in and out. |
| easeInQuad(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quadratic, or "normal" easing in tween where equation for motion is based on a squared variable. |
| easeInQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing in tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated. |
| easeInQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing in tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve. |
| easeInSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates sinusoidal easing in tween where equation for motion is based on a sine or cosine function. |
| easeInStrong(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates a "Strong" tween, easing in. |
| easeOutBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates tween where target moves and overshoots final position, then reverse direction to reach final position. |
| easeOutBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates easing out tween where target bounces before reaching final position. |
| easeOutCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates circular easing out tween where equation for motion is based on the equation for half of a circle, which uses a square root. |
| easeOutCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates cubic easing out tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease. |
| easeOutElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates elastic easing out tween where equation for motion is based on Hooke's Law of F = -kd. |
| easeOutExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates exponential (sharp curve) easing out tween where equation for motion is based on the number 2 raised to a multiple of 10. |
| easeOutInBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates tween where target moves towards and overshoots final position, then ultimately reverses direction to reach its beginning position. |
| easeOutInBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates easing out-in tween where target bounces upon entering the animation and then accelarates towards its final position. |
| easeOutInCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates circular easing out-in tween where equation for motion is based on the equation for half of a circle, which uses a square root. |
| easeOutInCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates cubic easing out-in tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease. |
| easeOutInElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates elastic easing out-in tween where equation for motion is based on Hooke's Law of F = -kd. |
| easeOutInExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates exponential (sharp curve) easing out-in tween where equation for motion is based on the number 2 raised to a multiple of 10. |
| easeOutInQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing out-in tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated. |
| easeOutInQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing out-in tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve. |
| easeOutInSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates sinusoidal easing out-in tween where equation for motion is based on a sine or cosine function. |
| easeOutQuad(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quadratic, or "normal" easing out tween where equation for motion is based on a squared variable. |
| easeOutQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing out tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated. |
| easeOutQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing out tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve. |
| easeOutSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates sinusoidal easing out tween where equation for motion is based on a sine or cosine function. |
| easeOutStrong(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates a "Strong" tween, easing out. |
| Easing — class, package com.desuade.motion.eases |
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Static class that contains all the easings in String form (allowing XML). |
| emit(burst:int) — method, class com.desuade.partigen.emitters.BasicEmitter |
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This method creates new particles each time it's called. |
| emitter — Property, interface com.desuade.partigen.interfaces.IBasicParticle |
| |
| emitter — Property, class com.desuade.partigen.particles.BasicParticle |
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The parent emitter that emitted this particle. |
| emitter — Property, class com.desuade.partigen.particles.BasicPixelParticle |
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The parent emitter that emitted this particle. |
| Emitter — Dynamic Class, package com.desuade.partigen.emitters |
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This creates particles and holds the controllers to configure the effects. |
| Emitter() — Constructor, class com.desuade.partigen.emitters.Emitter |
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This creates a new Emitter.
This is the standard, full-featured emitter that's recommended to use. |
| EmitterController — Dynamic Class, package com.desuade.partigen.controllers |
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This controls the configuration for controllers that effect the actual emitter. |
| EmitterController(emitter:com.desuade.partigen.emitters:Emitter) — Constructor, class com.desuade.partigen.controllers.EmitterController |
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This creates a new EmitterController. |
| emitterCount — Static Property, class com.desuade.partigen.Partigen |
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The amount of total emitters created so far in the engine. |
| EmitterPhysicsController — Dynamic Class, package com.desuade.partigen.controllers |
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This is a controller for the emitter that inherits a PhysicsMultiController. |
| EmitterPhysicsController(target:com.desuade.partigen.emitters:Emitter, property:String, duration:Number, containerClass:Class, tweenClass:Class) — Constructor, class com.desuade.partigen.controllers.EmitterPhysicsController |
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This creates an EmitterPhysicsController (which is basically a PhysicsMultiController). |
| EmitterTweenController — class, package com.desuade.partigen.controllers |
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This is a controller for the emitter that inherits a MotionController. |
| EmitterTweenController(target:com.desuade.partigen.emitters:Emitter, property:String, duration:Number, containerClass:Class, tweenClass:Class) — Constructor, class com.desuade.partigen.controllers.EmitterTweenController |
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This creates an EmitterTweenController (which is basically a MotionController). |
| empty() — method, class com.desuade.motion.controllers.KeyframeContainer |
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Removes all keyframes between the begin and end keyframes from the container. |
| enabled — Static Property, class com.desuade.debugging.Debug |
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This enables or disables any debug output. |
| enableEvents — Property, class com.desuade.partigen.emitters.BasicEmitter |
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Enable particle BORN and DIED events. |
| end(broadcast:Boolean) — method, class com.desuade.motion.bases.BasePrimitive |
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This ends the Primitive immediately. |
| ended — Property, class com.desuade.motion.bases.BasePrimitive |
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Has the Primitive ended or not. |
| ENDED — Constant Static Property, class com.desuade.motion.events.ControllerEvent |
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This event is fired when a controller finishes and reaches the 'end' point. |
| ENDED — Constant Static Property, class com.desuade.motion.events.MotionEvent |
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This event gets broadcasted when a MotionObject ends. |
| ENDED — Constant Static Property, class com.desuade.motion.events.PhysicsEvent |
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This event is fired when a BasicPhysics object stops. |
| ENDED — Constant Static Property, class com.desuade.motion.events.SequenceEvent |
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This event is fired when a sequence ends. |
| ENDED — Constant Static Property, class com.desuade.motion.events.TweenEvent |
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This even is fired when a tween ends. |
| endFunc — Property, class com.desuade.motion.bases.BasePrimitive |
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The function to run on end. |
| eps — Property, class com.desuade.partigen.emitters.BasicEmitter |
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This stands for "emissions per second". |
| ERROR_LOAD_FILELOAD — Constant Static Property, class com.desuade.partigen.libraries.PELFile |
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This error is sent to the onError method when there's an error loading the actual pel file
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| ERROR_LOAD_MISSINGXML — Constant Static Property, class com.desuade.partigen.libraries.PELFile |
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This error is sent to the onError method when there's no library.xml file found
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| ERROR_LOAD_REQUIRED — Constant Static Property, class com.desuade.partigen.libraries.PELFile |
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This error is sent to the onError method when the current version of Partigen does not meet the libraries required version
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| ERROR_PARSINGXML — Constant Static Property, class com.desuade.partigen.libraries.PELFile |
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This error is sent to the onError method if there's an error parsing the XML file
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| expandSize — Property, class com.desuade.partigen.pools.BasicPool |
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The starting size and rate of expansion of the object pool
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| expandSize — Property, class com.desuade.utils.BasicObjectPool |
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The size of each expansion for the object pool
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| expandSize — Property, class com.desuade.utils.MultiPool |
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The starting size and rate of expansion of the object pool
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| expireTime — Property, class com.desuade.utils.ShortcutManager |
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Time in ms to wait to expire key presses for keySequences
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| extras — Property, class com.desuade.motion.controllers.Keyframe |
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An object of any extra properties to be passed to the tweening engine. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |